Maxwell has many different file types that it uses for various aspects of the software; in this video, learn the most important types you need to understand from the outset.
- [Instructor] Maxwell has a number of different file types…that it uses.…And of those,…three are worth knowing about from the outset…and understanding what purpose they serve.…I currently have a blank scene in front of me.…Now the mention of scenes brings me to the first file type…I want to discuss,…which is the .mxs extension or file type.…If you go to the top menu,…select File and then Save,…you will see that file type is in fact a .mxs file…which stands for Maxwell Scene File.…
Let's go ahead and save this currently empty scene file…to a temporary location within our exercise files folder…within the Temp folder location…and I'll leave the name as is.…I'll go ahead and open that location within my file browser…so that we can have a look…at the file that has just been created.…This file type contains all the geometry,…the cameras and the settings,…the materials used in the scene,…and what materials are assigned…to what objects or triangles.…
Basically, it is storing all scene related information.…Note however, that this file type does not contain…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
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