Using a combination of shortcut keys, learn how to center either a single or multiple objects within the Maxwell Studio viewport.
- [Host] In the lessons following,…we will take a detailed look at the layout panels.…In the previous lesson,…you learned how to add library optics to your scene,…so go ahead and open the library panel…from the bottom toolbar,…and from the custom tab,…drag and drop the cone primitive object…into the viewport so you have something to reference…during this session.…The viewport is the first panel we will be looking…at in detail and it is in fact a 3D viewport…but does also offer autographic views if needed,…which we'll get to in a bit.…
Since you'll be using the viewport the most,…it goes without saying that to improve your efficiency,…you will want to know your way around it pretty well.…Link the library panel back to the bottom toolbar…so it's out of the way,…and then you can see that we have a single object…in the viewport and you also have confirmation of that…in the attributes panel within the object manager section…of the panel.…Having dragged the object from the library panel,…the object is selected by default,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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