In this video, learn the different methods available to you to apply materials you've created to your objects.
- [Instructor] Now that you know…how to create new materials with a material assistant,…we'll next look at how to apply materials…to our bowling pin object.…Start by adding an opaque material.…We want the pins be white,…so let's check the color.…Make sure HSV is selected…and note how the value is set to 220.…You will recall in the fundamentals lesson…that if the values are too high…the light will keep bouncing around in your scene…with very little loss in energy,…which in turn will produce noisier renders…and also create a washed out look…giving unrealistic contrast to objects within your scene.…
You obviously don't want that…so don't push this value higher…than say 230 for a realistic result.…Let's drop the roughness down to 10…to get a nice gloss on our material.…To apply this material to the pin one object,…make sure the object is selected,…make sure the material is selected,…and as you've already learned…you can use either the context menu to apply to selection,…or from the material editor panel,…use the apply current material to selection icon.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.