When working with Maxwell Render, there are several fundamental principles you need to adhere to while setting up your scene, lighting, materials, and cameras.
- Now that you have an understanding of the workflow…options available to you when using Maxwell Render,…you next need to understand a number of fundamental concepts…that you will want to keep in mind…and adhere to when working with Maxwell.…The importance of these fundamentals…for efficient and good quality results from Maxwell Render…can not be emphasized enough.…Maxwell is classified as a physically based renderer,…and it has a reputation for, and is very capable of,…producing near realistic or physically correct results.…
If a renderer is physically based,…it would go without saying, that the settings to use…both during asset creation and during your scene staging,…should mimic physically correct attributes or settings.…To this regard, you need to remember four basic…rules or principles when working with Maxwell.…Rule number one.…Always model your scene or your assets to real world scale,…or as near as possible to it.…If you did not create the measures yourself…and it is too large or too small,…you do have the abilities within Maxwell Studio…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.