In this video, learn how to customize the user interface of Maxwell Studio to accommodate your specific task-focused requirements.
- [Instructor] As you get to know Maxwell Studio and start focusing on specific tasks, a time may, or rather, will come that the default user interface layout is no longer ideal or practical for your requirements. So in this lesson, we'll learn how to customize the layout of Maxwell Studio. Studio's user interface is made up of numerous panels that are either packed one above the other or side by side. Panels may also be nested, meaning they can occupy the same panel space and are then selectable via tabs located at the bottom of the panels.
Additionally, there is a bottom toolbar where panels can be presented from and/or then minimized to again as well, which we will get to in a bit. Now in the top-right corner of some panels, you have an X icon, which is to close the panel. Others have an underscore icon instead, which is used to minimize the panel to the bottom toolbar. Where a panel has the underscore or Link to toolbar icon, it also has to the left of it, a pushpin icon, which depending on its vertical or horizontal orientation, indicates whether the panel is attached to or detached from the user interface.
Now you will note that some panels, like the Material Editor and Attributes panel, have an additional vertical or horizontal toggle button. The icon denotes the orientation the panel is currently in. Now a word of caution here, since it may seem a bit confusing. With the panel in the vertical position, for example, as the Attributes panel is, at the moment, if you hover over the icon, the tooltip that is presented says Vertical layout. Now this is not in line with the other panel icons where the tooltip indicates the action to toggle to, or what will take place if you select the icon.
If we click on the bottom now, it will switch from a vertical orientation to a horizontal orientation. Now looking at the Material Editor panel, if you detach the panel from its current position, the panel will float on top of the other panels, allowing you to move it around on the screen, which you can do by selecting and holding the panel title region with your left mouse button and then dragging it. Now this is, of course, useful to place the panel on any additional monitors you may have to maximize your screen real estate.
Now if you again attach the panel, it should snap back to the position you detached it from. Now note that you can adjust the width or height of panels by hovering on the borders between panels where the cursor will change to indicate the ability to resize the panel either horizontally or vertically. If while the panel is attached to the user interface, you did not want to reposition it, you can grab and drag the title area of the panel as before, but this time you will notice that the underlying panel's giving way, either vertically or horizontally where you can then drop the panel into.
If, however, you drag the panel directly onto another panel, so that the underlying panel does not give way, when you drop the panel it will be nested and tabs will be created at the bottom of the nested panels where they can be accessed from. Now the bottom bar is used to store minimized panels within the Maxwell Studio interface and can be quite useful for easy access of panels. Now let's open one of the panels from the bottom. I'll use the Library panel as an example, and you will notice that the top-right corner icons now differ from the other panels.
The icon to the left is still the Link to toolbar icon, but the icon to the right of it allows you to unlink the panel from the bottom bar, which then, depending on its previously attached or detached position, may become a merged or a floating panel again. Now note that when the Library panel was unlinked, the panel was removed from the bottom bar. If you did want your panel back on the bottom bar again, as mentioned before, simply use the Link to toolbar button.
If you right-click on either of the toolbars, you can toggle available panels, various toolbar elements, or turn the bottom bar off completely, if you wished. So to bring this lesson to an end, you've seen that there is a lot of flexibility available to customize Maxwell Studio's layout to better suit your focused tasks during your scene staging process. However, there is a bit more that needs to be covered before you can put this newfound knowledge to use, which we will cover in the next lesson.
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options