From the course: Maxwell Render Essential Training

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Creating translucent materials

Creating translucent materials

- [Instructor] The final material we will look at is translucent materials, which are typically used for wax, honey, milk, juices, silicons, urethanes, marble, and so on. Start by adding a new translucent material. This material has many parameters, but a number of them have already been covered in previous lessons. When building translucent materials, be sure to use the triple ace preview scene which is better optimized for this type of material. Looking at the presets, there's a good number of useful materials to choose from. These translucent materials are otherwise known as subservice scattering materials, and the light is scattered internally in the object. Scale is a very important factor when working with translucents, and the value here is dependent on the size of the object you are applying it to. Chances are unless the object is the same size as the previous scene object, at render time you will often need to adjust the scale value due to the material being either too…

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