In this video, learn how to use Maxwell Studio Material Assistant to create translucent materials for your objects.
- [Instructor] The final material we will look at…is translucent materials, which are typically used for wax,…honey, milk, juices, silicons, urethanes, marble, and so on.…Start by adding a new translucent material.…This material has many parameters,…but a number of them have already been covered…in previous lessons.…When building translucent materials, be sure to use…the triple ace preview scene which is…better optimized for this type of material.…Looking at the presets, there's a good number…of useful materials to choose from.…
These translucent materials are otherwise known as…subservice scattering materials,…and the light is scattered internally in the object.…Scale is a very important factor…when working with translucents,…and the value here is dependent on the size…of the object you are applying it to.…Chances are unless the object is the same size…as the previous scene object, at render time…you will often need to adjust the scale value…due to the material being either too transparent…or too opaque.…Higher values will be more transparent,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 48m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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