In this video, learn how to create and properly position the Maxwell camera in your scene.
- [Instructor] In Maxwell Render the camera is designed…to work exactly the same as a real camera.…With this in mind, to be able to…use the Maxwell camera effectively,…it is important that you have a basic…understanding of photographic concepts.…Make sure you understand exposure and depth of field well.…Right, let's get to it then.…Once again, to get predictable results with Maxwell's camera…your scene objects need to be…at their real world counterparts' scale.…To add a camera to your scene,…you can use either the Camera menu,…the Ctrl+Shift shortcut,…this icon from the toolbar,…or in the top section of the Attributes panel…from the Context menu.…
Go ahead and add a camera with any of these methods.…When you add a camera, its transformations…will be the same as your current Viewport view.…And the camera's target will be…the center of the Viewport.…Make sure the perspective camera is active…and position it so you can see the camera's wireframe.…The camera has two translation gizmos or pivots.…Deselect the camera for a moment…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.