In this video, learn how to use Maxwell Studio Material Assistant to create opaque type materials for your objects.
- Picking up from where we left off from…the previous lesson and still looking…at the various materials offered…by the material assistant, we entered previously…by converting the assistant material to…an advanced material.…You can see here and have learned in chapter two…that a material can have multiple layers.…Without going into unnecessary detail about this…you can see that the ghost layer has…a letter "a" beside it and the specular layer,…the letter "n".…These denote the blending mode of the layer…which can be either additive or normal.…
At the time of this recording,…Maxwell's GPU engine does not…support additive materials.…Nexlume have decided that this is not a…priority to rectify and according to their…version four roadmap, have this listed as the…last GPU issue that will be fixed.…With a necessity for this to create advanced…materials and given that their material…assistant materials use this blending mode…it makes no sense how they can release…the GPU engine that does not support the…out of the box materials that they provide…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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