From the course: Maxwell Render Essential Training

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Creating opaque materials

Creating opaque materials

- Picking up from where we left off from the previous lesson and still looking at the various materials offered by the material assistant, we entered previously by converting the assistant material to an advanced material. You can see here and have learned in chapter two that a material can have multiple layers. Without going into unnecessary detail about this you can see that the ghost layer has a letter "a" beside it and the specular layer, the letter "n". These denote the blending mode of the layer which can be either additive or normal. At the time of this recording, Maxwell's GPU engine does not support additive materials. Nexlume have decided that this is not a priority to rectify and according to their version four roadmap, have this listed as the last GPU issue that will be fixed. With a necessity for this to create advanced materials and given that their material assistant materials use this blending mode it makes no sense how they can release the GPU engine that does not…

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