In this video, learn how to use Maxwell Studio Material Assistant to create various metals for your objects.
- [Narrator] Metal is another material…that is frequently used,…and Maxwell Studio offers a nice range…of commonly used materials,…and also has the ability to create car paints.…So, in this lesson, we'll be looking then at…metals and car paints.…Let's start by adding a new metal material.…Looking at the properties, again, you have a…number of useful presets to start from.…In this case, the presets control the type of…metal finish that you are after,…ranging from a shiny or mirror…and rough or brushed finish.…
Directly below the presets is the metal IOR dropdown.…This lists the most common metal materials…with the relevant index of refractions…predefined for your convenience.…These materials, assistant materials, are once again…a good starting point for most of…your scene's metal objects.…Let's go ahead and use iron as an example…to discuss the various properties.…The tint property, along with color and roughness,…work the same as the previous materials…that we've already discussed.…
The next parameter is an anisotropy,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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