In this video, learn how to use Maxwell Studio Material Assistant to create high-grade glass and gem stones for your objects.
- [Instructor] Continuing our exploration of…Maxwell's Material Assistant, the next material…we'll look at is glass.…Go ahead and add a transparent material.…In the materials properties, you have a preset dropdown…with a nice collection of useful glass…and similar type materials to choose from.…The first two glass materials are…high and low grade glass.…These are simply materials with…different transparency depths.…
Any material will have to be tweaked to suit…the object due to size variations as well as the lighting.…This list can be categorized as glass,…water and gemstone materials.…You can have a play with these materials,…but when testing, say, a gemstone material…be sure to change your preview to a more relevant scene,…like gem for a better presentation of the material.…
Let's go over some of the settings that you need to know.…The ref.index is the refractive index of the material.…Have a look at this website for a library of…refractive indices.…As a rule of thumb, glass has a refractive index…of around 1.5,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.