One way of adding a nice mood to your image is to make use of depth of field; in this video, learn how to do that in Maxwell Studio.
- [Instructor] In this lesson, we'll explore…a number of different things you can do with a camera.…Make sure the camera is active, and let's now take a look…at how to set up a depth of field shot.…Let's try to get get a render where only casing six…is in focus.…Off the bat, based on what we learned in the previous lesson…about the focus ring colors, the red focus ring tells me…that the target distance of the camera is in front…of our focus object.…That means that if you did render now, the focus object…would be out of focus or blurry.…
But if you look at a top view as well, based on where…the target distance is, all the objects…should be out of focus.…Let's get the interactive preview going to see the result,…and I'll use GPU mode again.…Okay, so, pretty much as we expected.…Now, an easy way to get the target object in focus…is that while the camera is active, you can select…the target object within the view port and hit the F key,…which will auto-focus the camera to the target object.…
You can find this command from the context menu as well.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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