When duplicating objects in the object manager, you can either clone or create an instance of an object.
- [Instructor] The Object Manager lists…all the objects in your scene…and allows you to keep things organized.…Most of what you can do with the Object Manager…is from the Context menu of a selected object.…Remember that the object must first be selected.…Once you have familiarized yourself better with…the commands and understand the default shortcut keys,…creating your own additional shortcut keys…to frequently used commands will…greatly speed up your scene creation.…Two frequent commands are Clone and Instance.…
And to create a shortcut for them,…open the Preferences window.…Go to Shortcuts and scroll down…until you find the object category.…Select the object with your mouse cursor…in the shortcut column…and enter a keyboard combination that suits.…For clones, I'll use Control, Alt and C.…For Instances, I'll use Control, Alt and I.…OK to lock in your changes.…
Now, the current name of the object is not meaningful.…To rename an object, double-click on it…and type away.…Now, I'm going to name this pin.…Using the shortcut just created,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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