The object appearance parameters provide a number of useful options regarding how—or even if—the object is displayed within your scene, along with other visibility options you can use.
- [Instructor] Continuing our understanding…of working with objects,…we'll next better understand the relation between…object and view portraiting,…and how to work with individual objects,…including a number of useful mesh parameters…available to us, while staging our scene.…Continuing with the same scene…and just having learned about clones,…go ahead and select the main group and clone it.…There may be times that you need to…merge two or more objects,…and the context menu shows that…there is a command to do that.…
For the merge objects command to be available,…all relevant objects need to be selected.…On the cloned group, let's expand selected,…and then shift select the entire clone of main.…And from the context menu, merge objects.…Leave the name as merge and okay to confirm.…It may happen that some remnants…of the clone group remain,…which would be a bug, in my opinion.…Simply select and delete them.…
Change to a top view,…and then reposition the merged object.…Change back to a perspective view when done.…What I'd like to do for a moment is…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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