This video continues exploring the very important Material Editor panel, picking up from where the previous lesson ended.
- [Instructor] In this lesson, we are continuing…from our previous exploration of the Material Editor panel.…If you still have the scene open from the previous lesson,…that's fine, else make sure you are starting…with a new scene, and then from the Library,…go to the Custom tab, then Maxwell Studio Essentials,…and drag and drop the Material Editor scene…into the viewport to import the scene,…and feel free to change to the Camera view if you like.…Select the rainbow material, and let's start by looking…at the Layer Component Manager.…Right clicking an empty space will bring up…the Context menu.…
From here you can add BSDF component which is at the heart…of Maxwell's material system.…The BSDF component contains all the parameters…needed to create many different types of materials.…The most simple materials are created with a single BSDF,…while more complex ones are a mix of several BSDFs…or even several layers containing several BSDFs.…So the next component you can add is Layers,…and you can have as many layers as you need.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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