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Normal maps: Learning Marmoset Toolbag
Normal maps: Learning Marmoset Toolbag

In this lesson, Christian Bradley explaind how normal maps provide added detail to the surface of a 3D model in Toolbag. Normal maps are commonly used in the production of Game Assets and models, Toolbag can accommodate normal maps and provides various settings for the flipping of X, Y, and Z axis and can accommodate either object or tangent based normal maps.

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Skill Level Beginner
1h 42m
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Skills covered in this course
3D + Animation 3D Drawing Design Game Development Marmoset

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