Join Henry Santos for an in-depth discussion in this video The paint/sculpt workflow, part of MODO Essential Training.
- [Instructor] Once we have our meshes prepared for sculpting and painting, we can continue on with the workflow within MODO, so let's take a look at the paint tools. So we have our rug selected, it's already set up with an image map. Now we want to paint on this. In this situation we have furniture on top of it, so we want to hide that. So while we have the rug selected, let's go ahead and go to View, pull down, click on that, go to Hide Unselected.
Boom, there they go. So now we only have the rug visible, so we can focus on that. But if you want to look at this straight on from the top view looking down, right now we have it in perspective view, we can change this so that we're looking perfectly flat onto the surface. In the top left corner of this view port where it says Perspective, let's click on Perspective, and select Top. Now we're looking at a perfect top view of this rug.
So we can start painting. All right, so now let's take a look at our paint tools on the left side of the screen, we have our tools just like in the other tabs. So we have the Paint Tools selected there, we have our different brushes, right below that there are different ways that we can lay down the color depending on what brush we have, that's gonna affect that in different ways, and then we have other ways of painting, and we'll see that in a later video.
Let me select an airbrush right now, and this airbrush has properties. These are specific tool properties for this airbrush. So if we raise that up, you can get a better look at what we have here. So we can change these settings, we can even adjust the color from here. And so if we adjust this color, notice that that color picker in the center of the screen changes as well, and we'll get to that in just a minute. We can also change our background color and a whole bunch of other settings.
To the right of that, on the lower part of the view port area, we have different paintbrushes that we can select. So these paint tools are in a tabbed view here, and we can scroll down and see the different brushes that we have available. So all we do is select that, and we can start painting with it. Next to that we have a different color picker, we can actually click and drag on that little eyedrop area and that will change the color.
If you notice on the left side of the screen, the foreground color changes as well. Then we can change to the background color, change the value of the background, so we can reduce the alpha, change the background color completely. I'll just leave that black. And to the right of that we have our brushes. So this area shows how the pattern brush will be laying down the paint on the painting.
And then on the right side of our screen we have our properties. Pretty standard. So now let's take a look at our sculpting tools. Let's go back to the left side of the screen and look at this sculpting group. So we have a series of tools there, and if we scroll this down, we can see the other options there. Right now we have an airbrush selected so let's select a Push Sculpting brush. And that gives us a whole bunch of different options here so right below the tools themselves we have our tool properties.
And you notice when I selected that sculpting brush, this little popup came up in the center of the screen. This popup is kind of a quick way to set up your sculpting tools. There are different ways that you can sculpt in MODO. The first way is just moving polygons. So you have to have a whole lot of polygons to sculpt on so that you can move them. Another way is with a low-res polygon that's in the Catmull-Clark or Sub-D mode.
You can have a multi resolution sculpting. Multi-res mode will give a lot of detail without adding more polygons. So there's a workflow where you can export this hi-res image map, that's pretty much what it is. So the hi-res image map, you can export it and remap it onto a low-res object. So now that we've seen the workflow for using the sculpting and painting tools, let's take a closer look at how these tools are used.
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders