- [Instructor] So now that we've modeled our microphone…and we've set up our scene with lights…and ways that we can visualize a scene,…it's time to add some shaders to it.…So by shading a 3D model, that's adding materials…or UV maps or adding textures,…we'll take a look at how we can do that within MODO…and in that process, we're gonna be jumping…back and forth between three different layouts.…So we'll go to the UV Edit layout that I had selected here.…
You notice here the organization is similar…to the Modeling tab, where we have our tools…on the left side of the screen, and in the center…we have the UV view and also a prospective 3D view.…And then the far right of the screen…we have our Properties, so it's very similar.…The other tab that we're gonna be using is the Layout tab.…So I'm gonna click on that, again,…it's a similar organization, but the big difference…is that we have the 3D view split horizontally…with the 3D view above and a materials…and a tabbed view down below,…so we can add materials from here right onto our scene.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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