- [Voiceover] Now with your lighting setup done,…we can take a look at another way…of viewing this scene…through a different setting in the viewport.…So if we look here at the 3D View,…we have the view, which is the second option over,…set to Default.…So the way the screen is rendering, in a way,…is set to Default, this is our default setting…that we haven't changed very much.…But you notice I rotated to show…the backside of the microphone.…
And remember we have that blue backlight…and it is actually showing up in the Default view.…But there is another way that we can view this,…another setting that we can change,…that uses the video card of your computer,…so need to be a little bit careful with using this tool.…If you are running a dedicated video card on your computer,…then you should be okay.…But if you're not,…if you're using video that is built-in to the CPU,…of your processor,…more than likely it's not gonna work for you,…so be a little bit careful of using this tool.…
That's kinda why I wanted to talk about this,…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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