[Instructor] - When creating models in MODO,…it's important to know where your work space is happening.…If we look at our screen,…we have this greyed out grid,…and that plane is called the work plane.…And that is where our 3D models…are gonna be built from.…So, let's take a look at what that means.…I'm gonna create a sphere.…I'm gonna go to the top-left corner of the screen,…and, under the basic tool set, create a sphere.…
Highlight the sphere, and then click in the screen.…So, now, the origin,…or where that sphere is being made,…aligns with that work plane.…So, as I rotate around the view,…that work plane changes orientation.…So, I can go from another side, or flat,…and then vertical.…So, now I'm gonna drag that blue handle…to give that sphere some depth.…
And now…I'm just gonna go and…orient my viewport,…so that the work plane is,…sort of, a flat tabletop.…And I'll create a cone using the cone primitive tool…at the top-left corner of the screen,…and click in the screen, and drag out.…So, click and drag,…and the base of that cone…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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