- [Narrator] Now that we got a view…of the basics of rigging,…or what a basic rig looks like,…let's go into how we can make that process…a little bit more predictable,…and a lot more useful for what we want to do.…So where we modified this actual mesh,…by rotating it,…and setting up the center point,…we tend not to use that in rigging world.…We actually would prefer to animate,…or put animations,…on what are called locators.…
We try not to do any animations or set animations…on the mesh's themselves.…So let's bring up a locator here.…In the top, left, corner of our screen…we have these different options.…We have this star shaped thing,…and then all these other guys,…and then there are rotation controls and modifying controls.…That top left corner, that's the locator.…So let's click on that,…and that brings in that locator.…It's kind of giant,…but let's shrink that down.…
I am going to the properties…on the right side of our screen.…So right now that locator is selected.…Let's see how this is displayed.…I'm gonna hit display options…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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