Join Dan Ablan for an in-depth discussion in this video Using backdrop images for reference, part of Creating Product Shots in MODO.
When you're working in 3D, the number one thing you need to have is reference.…You have to have something to work from, meaning as much as you think you know what a television set might look like or a mug,…the best thing you do is actually have a picture of that or the real object in front of you.…modo makes it pretty easy to model from existing references, and in this case I have got a simple…bottle I'm going to show you and how we can model from that image.…If you go to the Add Item dropdown in the Items tab, click that, up at the top there's…something called Backdrop Item. If you click that, you get this nice little gray box.…
Now this doesn't render, this is different than having an actual box that's actual geometry.…Notice in the Items list, it's a Backdrop item, it's not a Mesh, it's not geometry.…With that Backdrop Item selected, the Properties for it will come up, you can see that we have…the Transform Properties, Rotation, Scale and Position, we can just click on that to…close it, but then the Backdrop itself has its own menu.…
Author
Released
3/6/2013This course was created and produced by Dan Ablan. We are honored to host these tutorials in the lynda.com library.
- Who should use MODO?
- Adjusting the workflow settings
- Using backdrops images
- Creating models with curves
- Creating materials
- Setting up basic materials in the Shader Tree
- Replicating traditional lighting setups for 3D product shots
- Rendering a 3D product shot
Skill Level Intermediate
Duration
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MODO 501 Essential Training
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with Dave Schultze5h 48m Beginner
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Introduction
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Welcome38s
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1. MODO 601 Overview
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The MODO 601 interface5m 36s
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2. Modeling Products in MODO 601
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Modeling a bottle with a curve11m 59s
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Building a traditional set6m 35s
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3. Creating Product Materials
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Creating materials4m 55s
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Understanding basic surfaces13m 15s
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Applying surface presets6m 46s
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Working with UV mapping7m 23s
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Using PSD images7m 3s
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Creating fibers8m 58s
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Modifying fibers6m 40s
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Making plastic surfaces8m 48s
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4. Lighting for 3D Product Shots
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Setting up 3D scenes7m 21s
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Understanding basic lighting7m 44s
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Applying indirect lighting11m 38s
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5. Rendering 3D Product Shots
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Setting up 3D cameras6m 54s
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Video: Using backdrop images for reference