Join Henry Santos for an in-depth discussion in this video Using the Sculpt tools, part of MODO Essential Training.
- [Instructor] Now, let's take a look at how we can sculpt on this. Right now, we have a terrain that's built in. And we can see how that's showing up down there. But let's bring up the Preview window. So let's hit F8. Take a look. That is lookin' pretty good. And it really didn't take that much time at all. So it looks like we have like rock outcroppings that we can paint in and sculpt in here.
And maybe down there. And let's just take a look at this and go through some of the sculpting tools that we have available to us. So I'm gonna close this and then we can see that it's showing up there. And for now, let's hide our happy trees. Let's go to our replicator. Because really there's only one happy tree and then it's being replicated. So let's leave mister happy tree right there in the center. And now we can see our rock outcropping area that we can sculpt a little bit more detail in.
Alright, so let's select this terrain. Let's go to the left side of the screen to Sculpt Tools. So now let's use the Push tool. Let's start sculpting. There's enough detail there, we can push the geometry up. So what I wanna do is sculpt this without the trees, and then we'll sculpt with the trees on there. And you'll see how the replicator can actually recalculate where the trees are.
So let's start sculpting. Okay, so we're right there. Let's start pushing up these shapes here. So those are our... rocks commin' up. So I'm thinking this is more like a videogame. That's it. So it can be kinda jackie. So really quickly, just right off the bat, we can just select the Push tool and start sculpting.
And we can change the size of that brush by right mouse clicking and dragging, so we can make it smaller. And we can zoom in. So, if I'm not painting trees, are these happy rocks? Happy rocks. Very cool. Alright, so that's pretty cool. Now let's turn the replicator back on so that we can see the trees.
Ugh, you can't really tell. But let me continue painting this other area here that I wanted to bring back up. Little bit of gray right there. I have my brush size set. And if you notice, the boxes that represent the trees, are moving up along with it. The great thing about how MODO has their replicator set up, just the way it works, it's capturing the location of each one of these points, those vertices.
And converting that in to the point that defines where this tree is replicated. So if that moves up, even by sculpting, then it'll just follow along with it. And this is a reason why I wanted to sculpt the geometry. It'll be make sure that that geometry moves up with it. After we're done here, then we can start adding detail with our sculpt using multi-res But right now, the geometry is set, so the tree moves along with it.
'Cause we don't want the ground to go up too far and the tree not following. So let's turn on MultiRes. 'Cause the geometry is already set, let's increase this to three. And now, let's go to our sculpt tools and scroll down. Look for "Brushes". There you go. Open that up. We have our brushes. Let's do "Bread Crumbs".
Now let's go back to our previous rock outcropping. Pan over. Let's add some detail to this. So now, just by clicking on it, the tress aren't moving, you notice that? Because they're tied to the actual geometry of that move. Ooh, actually (mumbles) look at that. So we can add detail. Actually, I don't want the trees to move too much, I'm just pushing these along to make sure that there's enough texture on there.
So let's take a look at this in our Preview window. Right, so that didn't take very long to do. And if we look at the detail, that is pretty cool. We have trees growing and then rocks coming up. Terrain having enough variety there. It's jagged. So now we've gone through the process of painting and sculpting. And we looked at different tools.
Now there are a wealth of other tools available to you in MODO. So it's gonna require that you spend some time and noodle around with it. And have some fun.
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders