- [Instructor] So, now let's take a look…at some specific tools for painting,…and we have this terrain that we worked on before.…I went ahead and added trees to the entire terrain,…and we can see that if we click on…the F8 key on the keyboard,…we can bring up our preview window.…Let me close this and I'll show you…where you can access it in another location.…If we go to the Render pull down,…we have Open Preview and F8.…
So, we hit the Play button.…Just want to make sure that we have trees there.…They look pretty good.…So, I changed the settings already…so they looked the way I want them to look.…Looks pretty cool.…A lot of trees in there…and again, this is with a replicator,…so it redraws the trees very efficiently.…Now, if we had a variety of trees.…If we had different scattering patterns,…we could improve that,…and for the sake of this lesson,…let's just take a look at this…and let's see how we can add detail…to the terrain that they're in.…
Right now, it's just a green field,…but let's paint some terrain.…I'm going to close this preview window.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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