- [Instructor] As we've seen in previous videos,…complex models may need to have recurring copies…or instances of specific objects.…Building or duplicating these objects…will not only be a ton of work,…it would create a huge file.…A great solution to this problem is to use replicators.…These are instances of any selected objects.…Let's take a look at how we can use that…in a pertinent project.…So in the previous video we matched this terrain…to this other terrain, and now we'll see why.…
What we wanna do is bring in a tree.…So this is an environment,…and I wanna have trees just along this other swatch…of polygons here, called the Tree_Point_Source.…So let's go to to our presets window.…It's in the upper-left corner of our screen.…Click on presets,…and let's navigate down to meshes.…So assets, meshes,…organic, and trees.…
Let's get this first tree here.…Double-click to bring it into our scene.…Let's close this preset window,…and there it is right in the middle of there, seen.…It's kind of lonely, so we need to bring friends.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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