- 3D models can be seen as a set of different pieces…that come together to form a cohesive whole.…The whole 3D asset is called an item…or a mesh in this case,…and its individual pieces are called components.…Let's take a look at what that is.…Right now we have this mesh selected,…and in looking at the item list here,…the mesh is highlighted,…and if we look right above that view port window,…we have the different things that we can select.…
We have "Items" highlighted.…That means we are selecting items.…So that entire 3D model,…if we view a transform,…so I hit the "w" key on the keyboard…and I have the move tool,…I can move that around as one piece.…Now you say,…if you wanted to re-size this or re-shape it in any way,…you can the way we select elements in there.…So let's go to polygons on the top of the screen here.…We can now select the different polygons,…so if we want to make that taller,…we select the top polygon,…and I'm gonna click on the move tool…on the left of the screen here.…
We can drag that up and down…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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