Join Dan Ablan for an in-depth discussion in this video Understanding basic surfaces, part of Creating Product Shots in MODO.
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So for the first material we are going to create, we are going to use our SmallPump.…Now this object was created a couple of videos ago, and it is the SmallPump_wsurfaces object.…You can load this up and work from here, and I am going to save this again as a new version with SmallPump_wsurfaces2.…So if you load the first one, you will see that it doesn't have the glass material we…are going to put on, and surfaces2 does. So one more surfacing, how do we want to do it?…Do we want to put lights in first, we want to put a set in first, or do we want to get to surfacing?…Well, that really depends on what you are doing, and years ago it would always be model,…and then you surface, and then you light, and then you render, but today honestly,…the systems are so powerful, they incorporate so much about their environment for reflections…and everything else, it's somewhat a good idea to kind of build as you go.…
So you are going to build a little bit of your object, then you are going to set a little…bit of a material, then you are going to set up a little bit of a light and so on.…
This course was created and produced by Dan Ablan. We are honored to host these tutorials in the lynda.com library.
- Who should use MODO?
- Adjusting the workflow settings
- Using backdrops images
- Creating models with curves
- Creating materials
- Setting up basic materials in the Shader Tree
- Replicating traditional lighting setups for 3D product shots
- Rendering a 3D product shot