Join Dan Ablan for an in-depth discussion in this video Understanding basic lighting, part of Creating Product Shots in MODO.
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Now with our products loaded, there are a few things I can tweak before we get into our basic lighting.…I think the size is pretty good of everything, but the placement might need to change just a little bit.…So, I can take our soda bottle, press the Y Command and make sure we're in the Items mode,…that way you'll see it moves right from the center of the object, very important,…It's too easy to actually move something in Polygon or Edge mode and a lot of times your materials…will start moving, so we got to be careful of that.…The placement of our little smaller products are fine, except this box is kind a small.…
So, I am going to click on that, press the R key, gets our Scale tool, and right in the…center I'll click on that little light blue circle, and I'm going to scale that up, and…then I'll press the Y command, and we will move that up, and I might actually as well…move it back here like that, just kind of an adjunct, and we can rotate it a little bit.…So, Command+S to Save or Ctrl+S if you are on a PC, this is our General Scene.…
This course was created and produced by Dan Ablan. We are honored to host these tutorials in the lynda.com library.
- Who should use MODO?
- Adjusting the workflow settings
- Using backdrops images
- Creating models with curves
- Creating materials
- Setting up basic materials in the Shader Tree
- Replicating traditional lighting setups for 3D product shots
- Rendering a 3D product shot