- [Instructor] In the previous video, we took a look…at how UVs can be used to add textures to our images.…Now let's look at udims.…This is essentially a UV system but it's utilizing a grid…of regions where we can add our UV islands…which are these different sections of this map.…Right now, this is getting really cluttered…so these different UV islands that I'm double clicking…and selecting, these are separate UV areas…and typically they will have their own UV maps.…
And ultimately, that can be a little bit cumbersome…to navigate and manage all the UV maps and textures.…So there's a way we can keep these all…within one UV texture and keep it more organized.…So u-densed and for u-dimension so if you look…at our screen here, within the UV area,…along this green line, this is V direction of quadrants…or this is the V quadrant…and then the U quadrant is along the red axis.…
And then these are UV islands within that space.…So when we turn on the UV indicator which is…in the upper left corner of our screen,…we have different tools to indicate which UV region…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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