- [Narrator] Now that we've added materials to our meshes,…let's take a look at another way to add an image material…onto our meshes.…So just like clothing,…UV mapping takes patches of polygons…and lays it down flat, so that we can add an image to it.…Just like if we were adding a logo to a t-shirt,…we would flatten out that t-shirt,…and then iron on, or paste, a logo right on top…while it's flat.…
So let's take a part of this microphone body…and create a UV map, and then place a logo on it.…So we're in the UV Edit tab.…And we have our tools on the left side of our screen, here.…We have the microphone selected,…but we just want to affect a certain patch of polygons.…So let's navigate to the front of the microphone.…And I'm going to go to Polygons selection mode,…and then click on the top left corner of a patch of polygons…that we're gonna place the logo on.…
So I'm gonna click on this polygon,…and then I'm gonna guestimate where the next corner…is for the rectangle, or the patch of polygons…we're gonna create a UV for.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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