- [Instructor] Now that we've built a number of 3D models,…let's go through the process of adding detail…and adding more polygons to this.…So we're gonna start from scratch and create a chair.…So from a new file that's untitled,…let's go ahead and go to the basic tool set,…and go and create a new cube.…So, while we have a mesh selected,…we see that in our item list here,…we have a mesh that's empty,…let's go ahead and hover over the cube tool,…and then hold down the control key.…
If you notice, there's a green grid that shows up behind it.…And if you hover over it, it says control unit cube.…So it creates a unit cube.…So if you click on that,…that is a one meter be one meter by one meter cube…at the very center.…That will work for what we're trying to do.…While that mesh is selected,…let's make sure we're going to the polygon selection mode,…or we're using the polygon selection mode.…And we'll hover over the bottom plane here.…
Click on that, and move that up.…Follow along.…And I'm gonna double-click on this one polygon up here.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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