- So let's continue on from our previous movie…where we added textures.…Now let's take a look at how we can render the scene…and make a nice image of it.…So we were in the layout tab,…let's go to the render tab.…So we have a very different interface here…and we have this play button.…So if we hit the play button, click on it once,…It renders a preview…of the lamp with all of its textures.…
This window is called the preview window.…So now we need a ground plane so we can…See this lamp on a tabletop or something.…So let's create a new model.…So we can do that by the top left corner of the screen…we have a "model" button here…and you click on that and it brings up…the modeling tool sets, and in their we have basic…so we can hover over this coil here…Don't click on anything yet, let's hold down the shift key…and then that changes to a plane with a plus sign…so now if we click on that and close this model tool set,…we have a plane in our scene.…
So let's name that…"Ground"…So if you notice here you can barely see it…it's smaller than the base of the lamp itself.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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