Join Henry Santos for an in-depth discussion in this video Step 3: Rendering, part of MODO Essential Training.
- So let's continue on from our previous movie where we added textures. Now let's take a look at how we can render the scene and make a nice image of it. So we were in the layout tab, let's go to the render tab. So we have a very different interface here and we have this play button. So if we hit the play button, click on it once, It renders a preview of the lamp with all of its textures.
This window is called the preview window. So now we need a ground plane so we can See this lamp on a tabletop or something. So let's create a new model. So we can do that by the top left corner of the screen we have a "model" button here and you click on that and it brings up the modeling tool sets, and in their we have basic so we can hover over this coil here Don't click on anything yet, let's hold down the shift key and then that changes to a plane with a plus sign so now if we click on that and close this model tool set, we have a plane in our scene.
So let's name that "Ground" So if you notice here you can barely see it it's smaller than the base of the lamp itself. So while it's selected, hit the "R" key to scale. And notice this preview window we can actually do stuff on it, just like if it was a regular window, which it is. So this preview window uses the same navigation tools. So right off the bat we have a really nice looking image here.
And then we have a 3D view down below. So we can select things, just like we would with our previous viewports. But this is actually looking through a camera, as you can see here in the 3D view tab. Right underneath that it says "camera" Now, let's change the lighting here. You notice how we have the directional light on, we can turn that off. Now it's being lit by our environment. So you can have multiple lights in there as we can see here. Next, let's create a lamp light.
So to do that, let's go up to our item list here. In the very top we have "Add Item" So we can click on this down downward arrow to see what different options we have. Go to lights, and let's go ahead and create a point light. "Lights," "Point Light" That creates a light source that shows light in many different directions from one point. Let's move that to where the lightbulb would be using the "W" key on the keyboard. And right now I'm modifying this in the 3D view.
You can work from the 3D view, or the preview window. They're both looking through a camera. The advantage to working with this 3D view, we can stop right around the center of that shade. So that's the base of that Point Light. We can't really see a whole lot going on so let's turn off all our lights. So we have our Point Light there. Let's turn off our Directional Light. We can see a little bit of light showing up in the preview window.
But now it's being lit by the environment. So let's go to our "Shading" tab which is below the Item List. We have our Shading Tab, and this has our different materials and it also has our environment. Let's scroll down. Let's open up the environment we have here. And you notice we have an environment material. If we turn that off, it turns off all the lighting. So the only thing lighting this shot is the Point Light.
Now we can't really see a whole lot. So let's turn this Directional Light back on. That's a little harsh. So let's select that Directional Light. In the far right of the screen we have this new group of options. But again, they're options, so they're gonna be on the right side of the screen, typically. Let's go to where we have our Directional Light options. "Radiant Exitance" So that's showing how much light is being shown through the light source.
So we can click and drag that to reduce how bright it is or how strong it is. It also changes the color, just like we had done in the materials. And if we bring that down even more you notice how that's not the main source of light. Or you can make it as kind of a secondary light. But you can see more of that Point Light. So just how we reduced the intensity of that Directional Light, let's select the Point Light in our Item List and increase the intensity, the radiance.
Then we can bring back that environment. But let's say we wanna change that environment, in this lower window here where we have our 3D View this is what's called a tab-to-view. So we can go to "Render Preset Browser" and then we have Assets, Environments, Studio and let's go to toward the bottom here We have different studio settings. Let's go to "Studio 01." Double click on that.
And there you go, we have a preset studio lighting setup. And we can turn off the Directional Light to see how that looks. Directional Light is so dim that it doesn't really affect it too much but now we have this scene that we created with this lamp and it's different materials. Say you wanna change that material, you're thinking how that red plastic doesn't really match the body. Or that shade looks a little bit too "picnic-y" if that's a word.
Let's go ahead and change that. So with this Render Preset Browser where we have studio selected, we can click on that and change it to "Materials." And here we have the same options that we have from our layout. And let's say you wanna do "Fur" Just for fun. Feathers, I want some angry feathers on there. So click and drag that on this lamp shade. It'll give us an error saying that we wanna recommend autosize, and hit "Yes." So it'll autosize that.
And we have this really cool lamp. It's lookin' better already. So let's change that body, let's say, "Stone" And let's look at the different kind of "Rock" So that's "Rocks in Ground" Let's add it to that body. And there you go. So you can change the different materials in MODO and change the lighting and in really a short amount of time, have a very nice scene, a very convincing scene.
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders