- [Man] So, continuing from our previous movie,…where we modeled this lamp,…let's add some textures to it.…We can highlight the shade and select it.…There it is,…and, if you hit the M key on the keyboard,…we can add a material.…Let's call this…"shade material,"…and we can change the color…by clicking on this color option here.…Let's make that yellow.…There it is turned yellow.…
So, now let's select the body.…We go to our list.…You'll notice that it's still named "sphere,"…so let's select that, and, also,…let's rename that to "body."…While it's selected, let's hit the M key again,…and this time let's name it "body,"…and change the color by clicking and dragging these numbers.…That changes the value of each one of these channels…to make it a different color.…
Let's do this awful green.…All right, so we have this green body.…Now let's select the base.…Do a material one more time, change that to "base".…It's helpful to name your materials…separately than the object itself,…just so that you can see what it is.…It's actually a material.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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