Join Henry Santos for an in-depth discussion in this video Step 1: Modeling, part of MODO Essential Training.
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- [Instructor] One of the best ways to learn a new program is to just dive in, and start noodling around. So, in this next series of videos, we're going to go through the modeling, lighting, and rendering process, in Modo. So, just follow along, as I go through the different steps, to create this file. Let's go ahead and change our project. So, what we'll do is go to the File pull down. And, we'll choose a project, because this is going to be a new chapter. Go to Desktop, Exercise Files.
Chapter Two. And that's selected, select that folder. So, we're not going to be accessing any existing files. We're going to need a place to save our cool new file. So, let's do that. Right now, we have an untitled file, that has not been saved. So, we'll go to File. And, let's save this, Save As. And, you notice, it goes directly to the Chapter Two Scenes folder. Let's go ahead and name this something fancy, like MyLamp. So, that kind of gives away what we're going to be building.
Let's save that. And, you notice, here, in the Item list, on the right side of the screen, we have MyLamp.lxo. So, in this mesh, here, let's go ahead and click on that. And, we're going to build a base. I clicked on that twice, to highlight the name. And I'm just going to call it Base. Hit Enter. And, right now, it's grayed out, because there's nothing in it. So, let's put something in it. Let's go to the left side of the screen, to our Tools. Let's go ahead and make a torus, this bagel looking thing.
And, I'm holding down the control key, and, you notice the green outline that shows up there. What that's going to do, is, it's going to create a, what I call a unit torus, or, a unit bagel. And, let's move this up. I clicked on the w key, on the keyboard. Let's move that up. That's good. All right. Now, we need the body of the lamp. So, let's go back to our Tools, and hover over the sphere primitive. But, this time, let's hold down the shift key.
You notice that there's a plus sign there. That means it's going to create a sphere. But, quickly looking at the items list, it made a brand new mesh. So, sphere. Move this up. And, let's scale this. That's the r key. Scale it up. That's good. That's OK if they're overlapping. Kind of adds to the design. All right. Great. So, what we were doing, was moving, and scaling, what's called an item.
And, let's move up, towards the top of the screen. We notice that the Item Selection is highlighted. Let's move over to the left, here, where it says Polygons. Let's change that. And select Polygons. Now, if we hover over the different polygons here, you notice that they're being highlighted. So, if you click and drag on the top most polygons there, we can select that. So, it may take you a little bit of practice, to get able to select all those.
But, once you have those selected, let's modify these polygons, by going to the Polygon tools. So, there's a tool, here, that I use regularly. Bevel. It's toward the top of the tool set, there. Hit Bevel. And, in this case, let's just click on the screen. You'll notice, it made a new set of polygons. And, if we click and drag this red handle, it shrinks it down. And, then, we click and drag this blue arrow, and, it moves it. So, while these two tools are still visible, let's hold down the shift key, and click on the highlighted objects, there.
And, let's drag this up. And, let's shift click again, and let's scale it, this time. And, drag it up. And, let's shift click one more time. And, there is the lamp body. Very cool. All right. So, now, what do we need? A shade. Let's go ahead and create the shade, in the same way we created that sphere. Left side, in our tool sets, let's go to Basic again. And, towards the left, we have this cube. I'm going to hold down the shift key.
Add the plus sign, there. Now, we have a unit cube. I'm going to use the w key, to move it up. Just in the green direction. Now, that's kind of a weird looking lamp. So, let's scale that shade. Click on the r key. Let's scale it in all directions. And, now, I'm going to shorten this, by scaling it only in the green direction. Or the y direction. Cool.
Now, we need to empty that out. So, while we're in Polygon selection mode, let's click on the top polygon. And, then, navigate below, so we can see the bottom of this box, or this cube. And, hold down the shift key, so, we're going to select multiple things. There you go. We have the bottom, and the top selected. Let's just hit the delete key, on the keyboard. That gets rid of it. Now, that is so paper thin, that you can't even see the other side.
Well, actually, there's a reason for that. But, let's fix that by adding thickness to this shade. So, we can do that by going to our Polygon tools. And, then, we can click on Thicken. And, then, we just click anywhere in the screen, and drag. You notice how it adds thickness to the sides of that. If you go the other way, then we can shrink it in. But, let's make that bigger, just by a little bit.
And, we have, a hollow lampshade. All right. One last thing we need to do. We just need to drop this tool. And, we do that by hitting the spacebar. Boom. Now, that tool is dropped. And, then, notice, here, in the Item list, that cube is still named Cube. So, let's highlight that, again. But this time, what we'll do, is, we'll change the name, in the Properties panel, down below. Instead of it being named Cube, we can call it Shade. Enter.
Always hit Enter, when you're entering information in one of these fields. And, we have a lamp. In the next video, we'll take a look at texturing this.
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders