- In computer animation,…there are some shots that are just…too difficult to do by hand.…For example, if we were to animate…this shot of oranges falling into a glass bowl,…we would have to select each one of these things,…move it and make sure that it matched their location,…then simulate where it would impact the glass bowl.…Luckily, MODO has a really good simulations feature,…where we can create dynamic objects.…
So, we can simulate these objects falling,…and bouncing around inside this bowl.…So, it does sound as good as it looks, I'm sure.…Let's take a look and see how we can do that.…We're in the Setup tab.…We have our objects in place, and just a quick visual.…Yeah, they're right there, right above it.…So, ultimately, what we'll be doing is playing this…by hitting a play button, a special play button,…it's down here on the lower right corner of the timeline.…
That's the bottom row.…So, if you click on that, nothing happens, obviously,…but let's remember this location. OK.…Let's make sure that these objects,…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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