- [Male Voiceover] Computer animation is one of the most…interesting specialties within computer graphics,…but before we can make these computer animations,…we'll need to set up our model so that they're rigged…and have a mechanical structure with a set of controls…so that we can animate accurately.…We'll be doing that work in the setup tab.…So, here's our setup tab.…It looks just like the other tabs, well,…specifically the model tab.…But we have our tools on the left side and they're…organized in a different way.…We have our tools underneath the commands tab…and then we have our tool properties…in a tab behind it.…
And the workspace is in the center of the screen…and right below that, we have a schematic view.…Now, this is used for more complex rigs and setups.…So, most of the time, you won't really need that.…You can minimize that and we have our properties,…our familiar items list on the right side of our screen.…Down below, we have a timeline that spans the entire width…of the screen and we'll take a look at…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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