- [Instructor] When we have our 3D models built,…textured, and lit, let's revist the render tab.…In here we have a number of options and settings…that will help us develop and refine…and ultimately finalize our finished renders,…so let's go through the process of…customizing this a bit so that we can make the process…a little bit easier.…Right now we have the preview window up here,…and we wanna maximize that so that…we can see more of it and see our textures closer up.…
We can do that by clicking on these double arrows…in the top right corner of the view port.…There we go.…We just have to replay that…so we can see our item list here,…but we'll probably be looking more at the shaders.…Let's drag that up so we get more access to our materials,…and then we have our properties here,…and one last bit that I wanted to show you…is in the upper right corner of the screen.…In the render tab we have the render passes tool,…so we'll go through that in the later video,…but now that we have our render tab set up,…let's go through some different settings and processes to…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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