- [Instructor] Now that we're able…to visualize our scene a little bit better…with our preview window, let's take a look…at some basic render settings.…Next I'm going to click on the render item here…in the shader tree.…It's the topmost branch.…You could probably think of it as the trunk…of the shader tree, and it really is…an important part of the rendering process,…so when we highlight this, we can see…the different properties, we can select the render camera,…we can click on that render cam,…change it to camera one or camera two,…and if we're doing an animation,…we can set the frames.…
For the first frame, the last frame,…the number of passes, then we can set the output pattern,…so when we take a look at this list here,…I'm going to open up the pull down menu,…and then properties, we have some default…preset naming conventions, so it will name…our outputted images with this information on it,…and we have a whole bunch of different options below…for the frame unit, so if we wanted to render this…in a different unit, we can, or if we wanted to change…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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