- [Instructor] Now let's take a quick look…at different render settings and options…so we can visualize and further develop…our final rendered images.…So right now under the render tab we have our preview window…and then our 3D view down below.…Let's maximize our 3D view by selecting it…and either hitting the zero key on the number pad…on the keyboard or hitting the double arrows…on the top right corner of each view port.…You can maximize it,…and now we're looking at cam one,…and you can change the view to a different camera here,…and two, not very different.…
Or back to perspective, or top view, or front view,…and then to the right of that cam view.…So still in the upper part of our view port, default.…We can change it to a different view,…but let's just keep that at default for now.…Next let's look at ray GL.…Right now it's set to off.…So if we click on this and select fast,…that'll render through your video card.…So open GL rendering.…
So GL rendering takes place here.…That's really fast,…but if we go to full, it gives us an idea…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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