- [Instructor] When we render out images in Modo,…we saw that we can have the final color output,…the alpha output, or any other new outputs that we create.…So we have there ambien occlusion output there,…and we can save that out as one of the layers…in a layered Photoshop file,…but let's take a look at another way…we can render out these different layers,…and they're called render passes.…Now it's not just the different layers,…but we can also create different arrangements…or different color schemes or material setups,…and render it out as a render pass…and each one of those pass is a different setup.…
So let's first create a different variety…of screen mesh for this mic.…So we'll go to the steel screen…and we have weave, displacement, and the screen material.…Let's rename this screen material gold.…So I'm renaming that gold,…and let's make a copper material.…So I'm gonna right mouse click, duplicate that.…All this work is in the shader tree here.…
Highlight that gold, call it copper.…So now we have two materials.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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