- [Instructor] One of the most efficient ways…to create 3D models is to use premade objects.…Basic geometric 3D objects in MODO are called primitives.…A few of these were used in previous videos,…such as the cube, sphere, and taurus.…Let's take a look at other primitives…and other similar tools, and other options…in how we can create these primitives.…So let's start by going…to the top left corner of our screen.…We have our basic grouping of tools.…
And here we have a collection of different primitives.…Let's go ahead and click on the cube,…and here we have options for creating this cube.…Let's keep the default here,…and let's expand this out so we can see the Apply button.…And hit Apply.…And there it is, a cube with those settings.…Now, we can't edit this anymore…once that cube has been created.…So if we change our settings here,…change the number of segments,…increase the size...…
If you'll notice here, nothing is happening.…But if we hit apply, then it starts creating that object.…Then it is placed in the scene.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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