- [Narrator] Now that we've set up actors,…let's take a look at how we could create poses from them.…Let's go to the bottom of our screen here.…Near the center we have, Poses.…But before we create a pose,…let's take a look at what Actor is active.…Right now it's the IK Monitor.…Let's change it to the FK Monitor…and let's select all of the items…by clicking on the Actors button.…Select items, there they are, selected.…
So, with these these items selected,…I'm gonna go to Poses.…I'm gonna store a new pose for the Actor.…I'm gonna call this Rest because it's the rest pose…and the Source Item is the selected Actor items.…The Source Channel is all.…If it says Edited or Animated, it'll only store…the information that has an animation in it…or has some editing in it.…
In this case, All kinda covers all our bases.…So, let's set that and hit OK.…So, let's go back to this arm.…I'm gonna select the bottom arm, rotate it.…Select the upper arm, rotate it.…Select the top part, rotate it down.…And I'm gonna select all of these without the tool…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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