- [Instructor] Adding textures and surfaces…to our meshes brings depth to our scenes.…MODO gives us additional tools…to paint and sculpt directly on our 3D models…that further enhances our scenes.…Let's take a look at the paint tab…and see how it's organized.…On the left side of our screen…we have our tools.…And so we have our paint tools.…And in the center of our screen here…we have our…work space.…So, this is where we would paint an object.…
So, here's our paint tools.…Let's do a quick painting here.…Select an airbrush.…And I can change the scale of that brush…by right mouse clicking.…We'll take a look at how we would do that later.…So, in 3D space,…we can start painting this object.…Pretty cool.…Change our colors with the color pallet…here in the center of the screen.…Lower center.…Let's look at some other tools here,…like the sculpt tools.…
So, if we go to the left side of our screen…we have our sculpt tools grouped together.…If we hit clay, we can start sculpting.…Can't see the brush,…so I'm gonna right mouse click…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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