Author
Released
1/7/2021Modo gives artists a powerful 3D platform for modeling, rendering, texturing, and animating. In the two-part Modo Product Visualization series, instructor Richard Yot uses the process of rendering a shoe from scratch to introduce key concepts that make Modo different from other 3D tools, as well as key workflows for modeling, lighting, and rendering beautiful 3D objects. In this course, the first installment in the series, Richard walks you through prototyping, from importing sketches to rendering a prototype with cel shading. Since this example project is modeling a shoe, he then shows you how to model the sole, including assigning materials to it. Once the sole is modeled, he moves on to modeling and thickening the main shapes, then the panels. Next, Richard covers how to model, edit, and add details to the lace holders and the shoelaces. Plus, he shows how to unwrap what you’ve modeled using UV mapping. Tune into the next installment in this series to learn how to render the project you started in this course.
Skill Level Intermediate
Duration
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- [Instructor] Hi, my name is Richard Yacht, and I'm here to take you through this step-by-step real-world project in Modo, in which I'll show you how to model a shoe design from concept through to completion. In this course, I'll show you a unique approach to tackling this kind of project, which will separate out the prototyping stage, from the final production stage, allowing you to make all the required changes to the design, before committing to the final model. My approach is to create a low resolution prototype model, which can be submitted for feedback and approval. Once this prototype has been given the green light, you can then use it as a template over which you build your final model. This separation of the design stage from the final modeling stage will save you a huge amount of time. And all of the work that you put into the prototype, will help you to build the final production model. Once we get into the nitty-gritty of modeling, I'll demonstrate the best strategies for creating complex subdivision surface models. Having the prototype geometry available for retopology will be a huge time-saver, and will allow you to concentrate on the technical aspects of your model, now that the form is already designed. Modo has powerful surface constraint tools, which makes it an ideal model for this kind of geometry. Creating panels will be a breeze. You'll also learn how to harness Modo's work plane and falloffs, to effectively tackle challenging modeling problems. Duplicating repeated items is an essential skill in shoe design, and I'll show you how to do this in Modo with a minimum of fuss. And finally, you'll learn how to use Modo's excellent UV tools to create effective UV maps quickly and efficiently. So join me in Modo shoe modeling, on LinkedIn Learning.
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Introduction
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1. Prototyping
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Refining the main shape3m 26s
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Blocking out the sole6m 30s
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Finalizing the forms6m 20s
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2. Modeling the Sole
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Planning the topology6m 24s
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Retopologizing the sides3m 17s
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Creating a procedural bevel5m 16s
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Creating the hole2m 25s
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Assigning materials4m 14s
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3. Modeling the Main Shape
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Retopology4m 36s
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Creating the sleeves5m 2s
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Thickening3m 54s
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Modeling the tongue2m 55s
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4. Modeling the Panels
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Scene organization2m 33s
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Toe panel4m 12s
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Heel panel3m 36s
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Side panels4m 38s
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5. Modeling the Lace Holders
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Duplicating the shape2m 9s
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Extruding the lace holder6m 17s
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Creating the eyelets4m 41s
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Duplicating the eyelets4m 17s
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6. Modeling the Laces
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Bridging the gaps3m 2s
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Modeling the ends4m 15s
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Editing the laces3m 52s
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7. Modeling the Details
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Creating the rear grip4m 7s
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Creating the tongue grips5m 54s
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Adding stitching detail3m 1s
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Duplicating the lace loops2m 51s
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8. UV Mapping
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UV mapping the eyelets2m 25s
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UV mapping the laces2m 43s
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UV mapping the panels5m 8s
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Conclusion
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Next steps42s
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Video: Shoe design from model to completion