Join Henry Santos for an in-depth discussion in this video The Model tab, part of MODO Essential Training.
- [Instructor] As we saw in earlier movies specific workflows like modeling, rending, and other processes are grouped together in layouts. This course with interchangeably use the term layout with tab, when we refer to these different groupings. Let's take a look at the Model tab. And let's look at the different areas of this tab. We have, on the left-side, the different tools that we have available to us. If we select these different groupings of tools we can see very quickly that there are a ton of tools in there.
So we'll cover just the very basic tools, examples of certain groups of tools here throughout the course. But if you notice toward the bottom here we have the double arrows, the right facing arrows. If we click on that, that shows us any other commands or tools that are embedded, or if the list is too long to show in one palette it'll group it into this secondary location. Now if you wanted to see all of them you can click and drag that down there.
Alright, so as we continue down this left-side here the lower left-side will hold the properties for the different tools. So let's say here we have the Pen tool. We click on that and we have different options that we can use while we create objects using this tool. And like we've seen before we have options for the cube and so on and so forth.
So now let's move over toward the center of the screen and let's take look at the very top bar here showing Vertices, Edges, Polygons, Materials, and Items. This is the way we can select different elements in the scene. And then we have other modification tools, along the top. And we have our work plane towards the center. This is where we're gonna create our objects. And below that we have a display of the position and other pertinent bits of information when we have different tools being set.
And on the right-side we have our Item list. It shows up by default. But if you notice there are different tabs there so we have a Procedural tab, we'll go over this in a later movie. And this is new feature to 10.1. We have Shading and Groups. So all of this can be removed and new ones can be added. So there is a huge selection of options that we can present or have available to us as we work through our models.
And below that we have our Properties tab so if I select on say the Camera we have the different properties available and we have the double arrow there so we could show a huge list. Now this is a very large list of options. If you wanted to see this more readily, so say if you wanted to just have access to just that information, if you notice here toward the top right of this palette we have the two arrows, pointing on either direction, that will maximize that view for that specific palette.
And if you notice it's consistent with different palettes. Not all palettes have view parts but if it does you can maximize that and to look at this a little bit further you notice in the workspace here we have the highlighted arrows, which signifies that it is maximized, so if we click on that we can now see the quad view. In previous versions of MODO this quad view had its own tab but since the introduction of this maximize view part it makes it a lot more convenient to just have a Model tab where we can toggle back and forth between the quad view.
So this quad view shows a top view the front view, and the right view. Now that we understand how the Model tab is organized let's get to modeling.
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders