- [Instructor] Alright, so now that we have materials…on our microphone, let's take a look at the screen.…So, it's gonna be kind of difficult…to sing into a solid brick of copper,…so let's add some materials to that.…Even though our layout now is pretty cool,…we can add a lot of materials and we can change…the properties, we still wanna go back to the render tab.…So let's go to the render tab and take a look.…So there it is.…I'm gonna hit the play button.…
Now the reason I wanna stay here…is because we have full access to the properties.…It's all opened up so it's easier to access…and edit the different properties.…And then I also maximized the preview window…so we can get a full view or a better view…of the microphone as we edit materials.…So let's take a look at the screen material.…So I'm gonna just go up to my item list…and hide the microphone mesh,…so I'm gonna hit the eye ball there.…
So now, it's just this copper screen.…Now let's go down to our shader tree…which the panel down below under shading.…Open up the mic screen material, and if you see there…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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