From the course: Modo 2019 Essential Training
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Mapping walkthrough - MODO Tutorial
From the course: Modo 2019 Essential Training
Mapping walkthrough
- [Instructor] In this video, I'm going to do a short walk-through of texturing an actual asset. And the main focus of this walk-through will be roughness maps. So what roughness maps do is they help to break up the reflections on the surface of an object. And the asset that we're going to texture is this table here. Currently the material only has a solid color and no texture maps. So it's not very interesting to look at. So we'll start by giving it a defuse map and a bump map. So if I scroll down my list of images, we should find a table defuse map. So we're just going to drag into the table material, and as I do that you'll see the preview updates and we now have a wood texture applied onto the table. And straight away, this gives the table a much more interesting appearance. Let's also add a bump map in order to add some surface texture onto the table. In the images list, I have this table bump, which I'm going to drag into my table material group. Now obviously this is a black…
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Contents
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The Shader Tree, applying materials, and polygon tags3m 18s
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(Locked)
Item masks and overrides5m
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(Locked)
Selecting materials3m 1s
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(Locked)
PBR vs. Principled shader5m 23s
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(Locked)
Mapping basics: Diffuse and bump2m 22s
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(Locked)
Mapping walkthrough3m 42s
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(Locked)
Procedural textures4m 38s
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(Locked)
Displacement and normal maps3m
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(Locked)
Duplicating and instancing5m 20s
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(Locked)
Preset Browser3m
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