Author
Released
10/23/2013- Navigating 3D space in MODO
- Working with primitives
- Modeling polygons
- Managing topology
- Modeling with SubDs
- Sculpting meshes
- Shading and painting with textures
- Working with Global Illumination and object-based lighting
- Animating with constraints and bones
- Tagging dynamic objects
- Building particle simulations
- Adjusting your render settings
Skill Level Beginner
Duration
Views
- [Voiceover] Hi, I'm Ellery Connel, and welcome to Modo 701 Essential Training. In this course, we'll look at a complete overview of how to create models, textures, lights, and renders inside of Modo 701. I'll start by showing you how to create objects, and then add more detail with Modo's modelling tools. Then, I'll show you how to use some of Modo's texturing tools to create textured materials to go on the surface of your objects. We'll then look at adding lights into the 3D scene to create the look of your finished render.
We'll also look at how to animate scenes inside of Modo, and create finished rendered animations. We'll be covering all of these features, plus plenty of other tools and techniques. Now let's get started with Modo 701 Essential Training.
Related Courses
-
Creating Product Shots in MODO
with Dan Ablan3h 24m Intermediate -
Modeling for Product Visualization in MODO
with Ellery Connell4h 13m Intermediate
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Introduction
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Welcome45s
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1. 3D in MODO
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Customizing the interface2m 43s
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Using the Work Plane3m 10s
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Using transform tools3m 22s
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Understanding Action Centers5m 18s
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Understanding falloffs9m 18s
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Understanding the Tool Pipe3m 21s
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2. Modeling Concepts
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Making selections6m 7s
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Manipulating organic objects4m 45s
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3. Modeling with SubDs
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Comparing SubDs and PSubs2m 34s
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4. Sculpting and Retopology
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Using multiresolution meshes2m 23s
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Using sculpting brushes5m 52s
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Creating basic retopology3m 13s
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5. Materials
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Using advanced UV techniques6m 42s
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Painting textures4m 14s
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6. Lighting
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Using direct lights5m 59s
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Lighting with HDRIs3m 59s
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Using Physical Sun and Sky3m 50s
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Baking illumination6m 45s
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7. Animation
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Creating keyframes5m 36s
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Using the Graph Editor5m 23s
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Animating with constraints5m 53s
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Weighting objects4m 9s
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Introducing dynamics2m 48s
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Introducing particles2m 51s
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8. Rendering
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Adjusting GI quality6m 59s
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Using the preview render4m 42s
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Adding render outputs6m 30s
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Working with render passes5m 28s
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Conclusion
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Next steps45s
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Video: Welcome