Join Dan Ablan for an in-depth discussion in this video The MODO 601 interface, part of Creating Product Shots in MODO.
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The modo 601 interface is really not much different than the modo 501 interface.…If you have watched my modo 501 Essential Training here on lynda.com, you can get a pretty good…overview of the whole program from the ground up.…But let me in this video just take you through few of the interface options that we're going…to be working with throughout this course.…What you are looking at here is the Model tab, and this is where we're going to do…all of our basic modeling.…This is pretty much what your modo interface should look like when you start up.…The next tab is the Model Quad view, and basically it's our perspective view with a top view,…a front view, and a right view of whatever our model might be.…
So let's say we picked a cube right here, we model this out, well, you can see there it…is in all four views. It's not four separate windows, but it's four different views of…the same model, that's something to keep in mind.…We have our Paint tab--which we'll get into in this course--just to paint a little bit…
This course was created and produced by Dan Ablan. We are honored to host these tutorials in the lynda.com library.
- Who should use MODO?
- Adjusting the workflow settings
- Using backdrops images
- Creating models with curves
- Creating materials
- Setting up basic materials in the Shader Tree
- Replicating traditional lighting setups for 3D product shots
- Rendering a 3D product shot