- [Instructor] Now let's create a light setup…for your microphone.…Let's take a look at what we have here.…We have our preview window showing the object.…We don't have a ground plane in this scene…because we don't need it anymore.…So if you have a ground plane in your scene,…you can either hide it or delete it,…because ultimately we're gonna show this microphone…on a microphone stand in an environment.…We have our 3D view shown in perspective…and we can see our lights,…and we don't have a work plane in the background.…
We're ready to go.…Now we have the directional light and the environment light…still casting light on our object.…So let's go ahead and turn off our environment light…by going to the shading tab in that lower panel here…underneath the item list.…We go towards the bottom we have environments.…Open that, and click on the side arrow to open that,…and here we have our environment material.…We can click on that I to make sure that it is off.…
So there's our directional light…casting light on our object.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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