Join Henry Santos for an in-depth discussion in this video Lighting your scene, part of MODO Essential Training.
- [Instructor] Now let's create a light setup for your microphone. Let's take a look at what we have here. We have our preview window showing the object. We don't have a ground plane in this scene because we don't need it anymore. So if you have a ground plane in your scene, you can either hide it or delete it, because ultimately we're gonna show this microphone on a microphone stand in an environment. We have our 3D view shown in perspective and we can see our lights, and we don't have a work plane in the background.
We're ready to go. Now we have the directional light and the environment light still casting light on our object. So let's go ahead and turn off our environment light by going to the shading tab in that lower panel here underneath the item list. We go towards the bottom we have environments. Open that, and click on the side arrow to open that, and here we have our environment material. We can click on that I to make sure that it is off.
So there's our directional light casting light on our object. Looks kinda cool, but let's go in and set up our fill light, our key light, and our back light. Just a very simple straight forward three light setup. So what I like to use is instead of a directional light in this case I wanna set this up as an area light. So let's change that by highlighting the directional light, right mouse clicking to get to the contextual menus, and then near the top we have change type.
We can set this as an area light. So an area light is more like a light panel. So it casts a softer light, as we can see in the preview window here right above, as we can see in the preview window. Let's go to our 3D view and move this area light closer to the object. As you can see, it's really dim. So I have the area light selected. I'm gonna move this over and down, and right on top.
So that's kinda cool looking. Kinda right overhead. So the closer this area light gets to the object, the more light is being shown on it, and I'm looking at the item list and it still says directional light. So let's rename this. Instead of directional light let's call this fill light. And with the area light we can rotate it. So I'm gonna hit the E key.
I have my rotate tool. Want it more front facing. I'm gonna click on the W key and move it down, and I'm gonna look at it from the side view here, but I kind of wanna see this fill light looking at it from an angle. So looking at this corner of the microphone. So at the top right corner of the microphone.
If the microphone is looking right at us. So a cool way to do that is by switching to light view. So we can look through this light source. So just like we switched from camera view to perspective, we can click on this perspective name here, and then go to light, fill light, do that again. There it is, and now I can move my camera around, and now we're looking at the fill light, and what I'll do is I'll hit the A key on the keyboard to frame the objects in that scene.
So now I can rotate around and that object is centered. So I'm gonna drop that tool for now, and this, 'cause I don't need to rotate anything, 'cause now I'm looking through the fill light, and what I wanna do is zoom into that top right corner of the frame here, the microphone frame, and that is kind of it right there.
Very cool. So I wanna place another light on the other side, and we'll call that key light, and I want that to look a little bit more straight on. On the left side of the microphone. So I wanna leave that here. So I wanna duplicate this light. So I'm gonna go to the item list and hover over the fill light. Right mouse click and duplicate.
So I have fill light two. Highlight this guy and change the name to key light, and as we change that fill light view on the 3D view, we can go back to that lower 3D view and change this from fill light to key light. Now we're looking through the key light and just hold down the alt key and navigate around.
You notice the light changes on the preview window. Now if I zoom out, I'm essentially backing up. So now the intensity of that key light diminishes. So I can get closer and increase the intensity. Something like that. Now you can go on and on with this and adjust this however you want.
So these are the basics on how we can set up our lights. I wanna set up one last light that I'm gonna put behind. Kinda like a back light. I'm gonna go to my item list, and under item list we can add an item. So it's add an item, a light. In this case I'll add a cylinder light. So this cylinder light is like a fluorescent bulb. So in my 3D view I'm gonna change that from the key light, 'cause I don't wanna change the orientation and placement of the light.
So in the 3D view I'm gonna click on key light, change that to perspective. Here I am, and there's my cylinder light. So let's rotate the cylinder light hitting the E key. I'll rotate it almost vertical, it's not really critical at this point, and then move it back. So the great thing about this cylinder light, it's consistent along its long axis.
So I can have a really specular hit in the back there. Even move it to soften up the light. So I have this grim light in the back here, and that light in the back I tend to make a cooler color. So let's change the name of the cylinder light by going to the properties panel to the far right here. Change the name. I could have changed it right on the item list, but since I'm gonna be in the properties panel anyway, let's change it here.
I'll just back light. Hit enter, there is it, changed the name. Let's go down to the cylinder light options where it has light color. So I'm just gonna click anywhere on the color itself and I'll make it this light blue. So it has a really nice light blue hue to it, and I'll just leave the fill light and the key light their regular colors. Maybe I'll just change the value on the fill light.
Make it less intense, but either way, we can mess with this as much as we want, or as little as we want, and end up with the scene that we want to show. So that's a quick overview on how we can set up the lights in our scene.
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders