- [Instructor] Let's take a look at…lighting and visualizing our scenes here.…To visualize anything, we need a light source.…MODO has two ways that we are going to look at…on how to light the scene.…One is by using directional lights,…or light types, light objects.…I'm going to turn this off, so there is no light object.…The light source is coming from somewhere else,…and that is the environment.…We'll take a look at that in a different video,…but for now, let's take a look at our light types.…
We have our directional light, this is mimicking the sun.…You can't really tell right now,…because we are not casting any shadows on the ground.…Let's go ahead and create a ground plane.…We can do that by going to the model button here…in the top left corner of your screen.…That brings up our model tools.…If we hover over the two primitive, the coil,…and hold down the shift key,…that changes to a plane with a yellow plus sign.…
When do that, let's close our model tools,…we have a plane that is in its own mesh.…That's very cool.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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